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3D Modeling

Polygons are the industry standard for modeling It's easy to forget that applications have other methods for creating geometry. With Maya, there were three methods that included polygons, Curves, NURBS and Sub-D.

3D Character Design

Maya 2017's Update  adds some refinements to the modeling toolkit’s retopology toolset, making the Quad Draw workflow much better. Quad Draw overlays are easier to see on the live surface that you are working on.

Game Development

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Dynamic particles and physics are all a part of Maya's new "Mash" system

files for this tutorial are availble from the downloads section
Learn to texture in Substance Painter & Render using Arnold plus maximize MAya's Hypershade mickbanks.com your one stop shop for picking up the skills to getting you on the path to quality
files for this tutorial are availble from the downloads section


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