Motion Capture

An introduction to mo-cap animation by Michael Banks

When to use Motion Capture

The following videos are an overview of motion capture based lessons and examples.

Interview with Duncan Mclaen

A presentation of 3D Printing and Perception Neuron (mocap suit).

Maya Animation - export to Unity gaming engine.

creating several video clips ready for Unity..

Preliminary testing - imorting MoCap data into Unity.

Gotta love IronMan.

Using Maya's Human IK System (HIK)

Let's discuss Maya's Auxillary Effectors and more.

FK / IK Rigging in Maya

An Introducion to Rigging (more in the rigging pages).

Maya to Unity Motion Capture Session

This tutorial shows an easy way to set up characters in Unity with interactive buttons that trigger animations.








The applications I use throughout the development process can be found via the links provided above.
Check out the "Showcase" menu section of this web site if you to view some of my past students projects.


More to come

I plan in coming weeks to add more motion capture videos to this page mainly using iClone, Motion Builder and Perception Neuron.
This site is an ongoing project...things are just hotting up.


Update

Busy calibrating a new Mo-Cap suit in the motion capture / VR lab.

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MickBanks, Inc
Sydney,
Australia
P: (123) 456-7890

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